Quest Story
The old maps speak of a shrine predating both vampire courts and werewolf clans — a place of neutral power, neither dark nor light, but something older than either concept. It has lain dormant for centuries, its stones overgrown with black moss and its altar cracked by time. An eccentric seer in Aeternum claims that reactivating it could shift the balance of the war. They hand you a fragment of directions written in a language almost no one reads anymore.
Your hands press against the altar stone and the shrine breathes. Light — not the cold light of the moon, nor the warm light of fire — pulses outward in a silent wave. The moss retreats. The cracks seal themselves. Something has been listening after all, waiting in the stone for someone to remember it. You feel altered in some indefinable way.