PvP & Arena
Complete reference for player-vs-player combat — Arena rules, ELO ranking system, rank tiers, PvP protection, Eclipse War, and Clan Wars.
Last updated: April 2026 · Version: 1.0.0
ON THIS PAGE
Arena
The Arena is the ranked 1v1 PvP mode. You challenge other players at a similar ELO range. Combat follows standard rules — see Combat — with 15 round maximum.
Arena Rules
- Arena fights are available 24/7 with no daily limit
- Each arena fight costs 3 stamina
- You can challenge any player within ±200 ELO of your rating
- Optional gold wager: agree on an amount (50–5,000 gold); winner takes both wagers
- Declining a challenge does not affect ELO
- If both players reach 0 HP in the same round: Draw — no ELO change
Gold Loss on Death
When you lose an Arena fight (without a wager), you lose a percentage of your carried gold based on your rank tier. Gold in your Bank is always safe.
| Rank | Gold Loss on Loss |
|---|---|
| Bronze – Silver | 2% of carried gold |
| Gold – Platinum | 3% of carried gold |
| Diamond – Legend | 5% of carried gold |
TIP
Deposit your gold in the Bank before doing PvP. Only carry what you're willing to wager.
ELO System
ELO is the ranking score used to match players of similar skill. Starting ELO is 1,000 for all new players.
ELO CHANGE PER MATCH
ΔELO = K × (result − expected_score)
K-factor = 32 (Bronze–Gold), 24 (Platinum), 16 (Diamond+). Result: Win=1, Draw=0.5, Loss=0. Expected score = 1 / (1 + 10^((opponent_ELO − your_ELO)/400)).
ELO Examples
| Your ELO | Opponent ELO | Win (gain) | Loss (lose) |
|---|---|---|---|
| 1,000 | 1,000 | +16 | −16 |
| 1,000 | 1,200 | +26 | −6 |
| 1,200 | 1,000 | +6 | −26 |
Season Resets
ELO resets at the start of each season (every 3 months). Your new starting ELO is:
- If previous ELO was below 1,000: reset to 1,000
- If previous ELO was 1,000–2,000: reset to 1,000 + 30% of excess (e.g., 1,400 → 1,120)
- If previous ELO was above 2,000: soft cap — resets to 1,400
Rank Tiers
Bronze
800–1,099 ELO
+5% quest gold
Silver
1,100–1,399 ELO
+10% quest gold, Silver border
Gold
1,400–1,699 ELO
+15% quest gold, Gold border, monthly chest
Platinum
1,700–1,999 ELO
+20% gold, Platinum frame, Epic chest
Diamond
2,000–2,299 ELO
+25% gold, Diamond frame, Legendary chest
Legend
2,300–2,599 ELO
Top 100 board, Legend title, exclusive skin
Grand Legend
2,600+ ELO
Top 10 board, Grand Legend title, gem prize
PvP Protection
New and returning players receive temporary PvP protection to avoid being instantly farmed by top-ranked opponents.
| Protection Type | Duration | Condition to Remove |
|---|---|---|
| New Player Protection | 7 days from account creation | Expires automatically; can opt out early |
| Return Protection | 24 hours after 7+ days offline | Expires after first arena fight |
| Rank Protection | While below Level 20 | Removed at Level 20 |
NOTE
While under protection you cannot challenge others to arena either. Protection is fully mutual.
Eclipse War
Eclipse War is the large-scale faction PvP event. Night Court (Vampires) vs Iron Pack (Werewolves) compete for territory control across 5 contested zones. It runs for 72 hours every 2 weeks.
How It Works
- Each zone starts neutral or held by one faction from the previous war
- Players enter contested zones and fight opposing faction players
- Each kill gives your faction 1 territory point for that zone
- The faction with more points at the 72h mark captures that zone
- Faction with most zones (3+) wins the war and receives the bonus
Eclipse War Rewards
| Reward | Winning Faction | Losing Faction |
|---|---|---|
| Eclipse War Chest | Large (Epic–Legendary loot) | Small (Rare loot) |
| Gold Bonus (24h) | +20% all gold earned | +5% all gold earned |
| XP Bonus (24h) | +15% all XP earned | None |
| Faction Token | 15 tokens | 5 tokens |
Eclipse War Tips
- Focus one zone at a time as a coordinated group — splitting forces loses wars
- Vampires dominate early (burst/dodge); Werewolves hold ground better late (HP/DEF)
- Use the Eclipse War as your daily PvP session — kills also give arena ELO
- Coordinate with your clan — clan members in the same zone get a +10% STR aura
Clan Wars
Clan Wars are scheduled PvP battles between two clans. Either clan can challenge another. Wars last 72 hours. During the war, clan members can fight opposing clan members in any zone to earn war points.
Clan War Rules
- Challenge requires Clan Leader or Officer rank to initiate
- Target clan must have at least 5 members to be challenged
- Each win against an opposing member gives 3 war points to your clan
- The clan with more points at 72h wins the war
- Victory gives the winning clan 50 Clan XP and the War Trophy cosmetic
- A clan can participate in at most 2 wars simultaneously
TIP
See the Clans wiki page for clan structure, ranks, and how to set up a Clan War correctly.