Gathering Professions

Three gathering professions — Mining, Herbalism, and Skinning — feed the crafting economy of Aeternum. Each has 10 levels, location-specific resources, a 4-hour cooldown per node, and synergies with the crafting system.

Last updated: April 2026  ·  Version: 1.0.0

Gathering Overview

Every character can learn all 3 gathering professions simultaneously — there is no limit on how many you can have. Each profession starts at level 1 and advances to level 10 by gathering resources at nodes found across Aeternum's regions.

Each gathering node has a 4-hour cooldown per character after being harvested. You cannot harvest the same node twice within 4 hours, but other players can harvest the same node — nodes are not instanced. DEX stat reduces this cooldown (see DEX Scaling section).

How to Level Gathering Professions

  1. Navigate to a node location appropriate for your current profession level
  2. Click the "Gather" action button at the node — gathering takes 10 seconds and cannot be interrupted by combat
  3. Resources are added to your inventory; gathering XP is awarded
  4. Each gather attempt costs 1 Stamina. High-level nodes cost 2 Stamina
  5. Skill level caps the resources you can access — trying to gather a high-level node without the required skill always fails

TIP

The Bran Ashclaw hero (Werewolf, Mining affinity) reduces gathering cooldowns by 20% across all 3 professions, not just Mining. Equip him during dedicated gathering sessions regardless of your character race.

Mining

Mining harvests ore, stone, and gems from rocky terrain, caves, and mountain regions. It is the primary supplier of metals for the Blacksmithing and Weaponsmithing crafting trees.

Level Resources Unlocked Location XP to Next Level
Level 1Copper Ore, Rough StoneAshwood Grove; Hollowstone outskirts50 XP
Level 2Tin Ore, Flint ShardsMurkmoor Fens (rocky banks)120 XP
Level 3Iron Ore, Common GemGrayspire Peaks (foothills)250 XP
Level 4Silver Ore, CoalGrayspire Peaks (mid-slopes)450 XP
Level 5Gold Ore, Uncommon GemGrayspire — Summit approach700 XP
Level 6Mithril Ore, Crystal ShardDragonspine Mts. (base camps)1,000 XP
Level 7Darksteel Ore, Rare GemDragonspine Mts. (cave systems)1,500 XP
Level 8Void Iron, Void CrystalShattered Plains (rocky crags)2,200 XP
Level 9Starfall Ore, Legendary GemThe Rift (outer zones)3,500 XP
Level 10Eternity Metal, Mythic GemThe Rift (deep zones; requires Rift Key)MAX

Mining Node Locations

  • Caves and tunnels: Highest ore density; 3–6 nodes per cave system; respawns on 4h cooldown
  • Mountain faces: Medium density; 2–4 nodes; exposed to monster aggro while gathering
  • Ruins and construction sites: Low density; 1–2 nodes; safer gathering but fewer resources

Herbalism

Herbalism collects plants, mushrooms, and organic materials from forests, wetlands, and magical zones. It feeds the Alchemy crafting tree, which produces potions, poisons, and Corruption Cleanse items.

Level Resources Unlocked Location XP to Next Level
Level 1Common Herb, Wild MushroomAshwood Grove (clearings)50 XP
Level 2Swamp Moss, Mold HerbMurkmoor Fens (bog edges)120 XP
Level 3Nightshade, SilverleafHollowstone Village (gardens)250 XP
Level 4Mountain Wort, FeverfernGrayspire Peaks (alpine meadows)450 XP
Level 5Dragonroot, EmberweedScorched Ridgeline (cooled lava fields)700 XP
Level 6Abyssal Kelp, Deep CoralSunken Coast (shallow reefs)1,000 XP
Level 7Void Spore, Shadow BlossomShattered Plains (void-touched areas)1,500 XP
Level 8Necrobane, DeathlilyNecropolis Ruins (overgrown areas)2,200 XP
Level 9Rift Bloom, Celestial PetalThe Rift (outer zone flora)3,500 XP
Level 10Eternity Blossom, Genesis HerbThe Rift (deep zone; Rift Key required)MAX

Herbalism Node Locations

  • Forest floors and clearings: Highest herb density; multiple nodes within short travel; respawns 4h
  • Wetland edges: Medium density; unique swamp herbs only found here; some nodes submerged (must approach from water-adjacent path)
  • Magical zones (Rift, Void areas): Rare herbs only available at Herbalism 7+; extremely high Alchemy value

Skinning

Skinning harvests leather, pelts, scales, and organic materials from defeated monsters. Unlike Mining and Herbalism, Skinning requires you to have recently defeated a monster — you skin its corpse rather than visit a fixed node location. The monster's category determines what you can skin from it.

Level Resources Unlocked Source Monsters XP to Next Level
Level 1Rough Pelt, Bone FragmentCat 1 (Forest Shades)50 XP
Level 2Swamp Hide, Crawler ChitinCat 2 (Swamp Crawlers)120 XP
Level 3Cursed Cloth, Humanoid LeatherCat 3 (Cursed Villagers)250 XP
Level 4Stone Shard, Golem Core FragmentCat 4 (Stone Golems)450 XP
Level 5Wyvern Scale, Fire GlandCat 5 (Wyvern Brood)700 XP
Level 6Abyssal Hide, Kraken MembraneCat 6 (Deep Sea Horrors)1,000 XP
Level 7Void Leather, Shadow SinewCat 7 (Void Stalkers)1,500 XP
Level 8Undead Bone Plate, Necrotic TissueCat 8 (Undead Legion)2,200 XP
Level 9Dragon Scale, Ancient HeartCat 10 (Elder Dragons)3,500 XP
Level 10Aberrant Core, Rift MembraneCat 11 (Celestial Aberrations)MAX

NOTE

Skinning has no fixed node cooldown since it is tied to monster kills rather than terrain nodes. However, each monster corpse can only be skinned once. The effective "cooldown" is the combat respawn rate of monsters in your farming area.

Key Resource Table

Top-value resources sorted by their crafting and sell value. Sell prices are average Auction House rates.

Resource Profession Level Req. Region Primary Use Avg. AH Price
Eternity MetalMining10The Rift (deep)Crafts Eternity Plate set8,500 Gold/unit
Starfall OreMining9The Rift (outer)Crafts high-end weapons3,200 Gold/unit
Genesis HerbHerbalism10The Rift (deep)Master Alchemist potions5,600 Gold/unit
Rift BloomHerbalism9The Rift (outer)Corruption Cleanse (Tier 4)2,800 Gold/unit
Dragon ScaleSkinning9DragonspineAshcrown Scale Set crafting4,100 Gold/unit
Aberrant CoreSkinning10The RiftRift Sovereign Robe crafting6,800 Gold/unit
Void IronMining8Shattered PlainsVoid Plate armor crafting1,800 Gold/unit
Shadow BlossomHerbalism7Shattered PlainsShadow Assassin potions1,200 Gold/unit
Wyvern ScaleSkinning5Scorched RidgelineEmber Plate set; sell450 Gold/unit
Mithril OreMining6Dragonspine (base)Mid-tier weapon crafting380 Gold/unit

DEX Scaling & Cooldowns

Your DEX (Dexterity) stat directly reduces gathering node cooldowns and increases the yield (number of resources per gather attempt). This makes DEX a meaningful secondary stat for dedicated gathering builds.

GATHERING COOLDOWN

cooldown = 4h × (1 − DEX × 0.005)

Minimum cooldown: 2h (capped at 50% reduction regardless of DEX). DEX 100 = 3.5h cooldown. DEX 200 = 3h. DEX 400 = 2h (cap).

GATHERING YIELD

yield = base_yield + floor(DEX × 0.02)

Base yield is 1 per gather. At DEX 50, yield becomes 2. At DEX 100, yield becomes 3. Maximum yield is 5 (requires DEX 200+).

DEX Cooldown Yield per Gather Daily Gathers (8h active)
0–244h 00m12
25–493h 45m12
50–993h 30m22–3
100–1493h 00m33
150–1992h 30m3–43–4
200+2h 00m (cap)54

Profession Synergies

Each gathering profession feeds directly into one or more crafting professions. Leveling both the gathering and crafting profession simultaneously is strongly recommended for self-sufficiency.

Mining → Blacksmithing & Weaponsmithing

All metal weapons and armor are crafted from ores gathered by Miners. At Mining level 5+, you can refine raw ores into Ingots (3 ore → 1 Ingot), which are the primary material for mid and high-tier crafted gear. Having Mining level 6+ unlocks Mithril Ingots, which are required for all T5+ crafted items.

Herbalism → Alchemy

Alchemy uses herbs to create potions (HP, MP, stat boosts), poisons (Venom Stone materials), and Corruption Cleanse items. At Herbalism 4+, rare herbs like Dragonroot unlock the Inferno Flask recipe (deals fire damage for 5 rounds). At Herbalism 8+, Necrobane unlocks the highest-tier Cleanse items, which are valuable both for gameplay and for selling.

Skinning → Leatherworking

Leatherworking crafts light armor, gloves, belts, and boots from Skinning materials. At Skinning 5+, Wyvern Scale unlocks the Ember Leather armor line. At Skinning 9+, Dragon Scale is the primary material for the Ashcrown Scale Set, which is one of the strongest mid-endgame armor sets. Dragon Scale leatherwork items are consistently among the highest-value items on the Auction House.

Gathering Profession Feeds Into Key Unlock Level Peak Value Item
MiningBlacksmithing, WeaponsmithingMining 6 (Mithril for T5+ gear)Eternity Metal (T10 weapons/armor)
HerbalismAlchemy, Corruption CleansingHerbalism 4 (rare potions)Genesis Herb (Master Potions, top AH sell)
SkinningLeatherworkingSkinning 9 (Dragon Scale for Ashcrown set)Aberrant Core (Rift Sovereign Robe)

Best Farming Rotations

A farming rotation is a planned path through multiple gathering nodes that maximizes the number of harvests before any node comes off cooldown. Efficient rotations cover 8–15 nodes over 4 hours, returning to the first node just as its cooldown expires.

Early Game Rotation (Levels 1–3)

Route: Ashwood Grove → Hollowstone outskirts → Murkmoor Fens bog edges → return to Ashwood.

  • Nodes: 3 Mining (Copper/Tin), 4 Herbalism (Common Herb/Swamp Moss), 6 Skinning (Cat 1–2 kills)
  • Estimated gold/4h: 800–1,200 Gold (selling all resources)
  • Required stamina: ~30 (gathering) + ~20 (combat for Skinning)

Mid Game Rotation (Levels 4–7)

Route: Grayspire Peaks (Mining focus) → Scorched Ridgeline (Herbalism + Skinning) → Shattered Plains (advanced herbs + Void Stalker skins).

  • Nodes: 5 Mining (Iron/Silver/Gold), 4 Herbalism (Dragonroot/Shadow Blossom), 8 Skinning (Cat 5–7)
  • Estimated gold/4h: 4,000–7,000 Gold (selling all resources)
  • Required stamina: ~50 (gathering) + ~40 (combat)

Endgame Rotation (Levels 8–10, DEX 200+)

Route: The Rift outer zones (Mining + Herbalism) → Dragonspine Mts. (Skinning Dragon kills) → Necropolis (Undead Skinning + Herbalism).

  • Nodes: 4 Mining (Starfall/Eternity), 3 Herbalism (Rift Bloom/Genesis), 10 Skinning (Dragon Scale/Aberrant Core)
  • Estimated gold/4h: 35,000–65,000 Gold (selling premium resources)
  • Required stamina: ~60 (gathering) + ~80 (endgame combat)
  • Requires: Rift Key for deep zones; Skinning 9+; strong combat build to survive Cat 10–11 areas

TIP

If you are primarily a gathering-economy player, equip Bran Ashclaw hero (−20% cooldown), run the Goldhunter Rune Word (RW08, +25% gold from kills), and pair with the Merchant Guild faction at Exalted (+30% gold ring). Combined, this setup can push the endgame rotation to 80,000–100,000 Gold per 4-hour session.