Clans

How to create, join, and run a clan — ranks, bonuses, clan bank, wars, diplomacy, and contribution points.

Last updated: April 2026  ·  Version: 1.0.0

Creating a Clan

Any player who has reached Level 10 and holds at least 1,000 gold can found a clan. The creation fee is a one-time gold cost that is permanently removed from the economy — it cannot be refunded if the clan is later disbanded.

Creation Requirements

  • Minimum Level: 10
  • Gold Cost: 1,000 gold (one-time, non-refundable)
  • Clan Name: 3–20 characters; letters, numbers, spaces, and hyphens allowed
  • Clan Tag: 2–5 characters shown in brackets next to member names (e.g. [BLUD])
  • Faction Alignment: choose either Night Court (Vampires) or Iron Pack (Werewolves)

Faction alignment is permanent and cannot be changed after creation. It determines which players can join your clan — only members of the matching race may apply. During Eclipse War events, clan faction also controls which territory nodes your clan can capture and which enemy clans you are automatically at war with.

Clan Profile Settings

After creation, the clan Leader can configure the following in the Clan Management panel:

  • Clan Description — up to 500 characters; displayed on the public clan search page
  • Join Policy — Open (anyone may join) or Invite-Only (Officers and Leader must send an invite)
  • Minimum Level Requirement — set a floor so low-level players cannot auto-join (Open policy only)
  • Clan Emblem — choose from 24 preset symbols and 8 color palettes
  • Message of the Day — shown in the clan chat tab every time a member logs in

NAME UNIQUENESS

Clan names must be unique across the entire server. If your preferred name is taken, the creation form will prompt you to choose another. Clan tags do not need to be unique.

DISBANDING

Disbanding a clan permanently deletes all clan data — bank contents, war trophies, contribution point histories, and alliance records. There is no recovery. Transfer leadership before quitting if you want the clan to survive.

Joining a Clan

Players can find and join a clan from the Social → Clans menu. The search panel lets you filter by faction, language tag, playstyle focus (PvP, PvE, Casual), and minimum member count.

Open vs. Invite-Only

Join Policy How to Join Leader / Officer Action Needed?
Open Click "Join" on the clan's public profile page No — player is added as Recruit automatically
Invite-Only Submit a join request or wait for an Officer to invite you Yes — Officer or Leader must approve the request

Membership Rules

  • Maximum members: 30 per clan
  • A player may only belong to one clan at a time
  • Leaving a clan triggers a 24-hour cooldown before you can join or create another clan
  • If you are kicked by an Officer or Leader, the same 24-hour cooldown applies
  • Players under Level 10 cannot join any clan, even by invite

FACTION LOCK

You can only join a clan that matches your character's race. A Vampire cannot join an Iron Pack clan, and a Werewolf cannot join a Night Court clan. Race is set at character creation and requires a gem-cost reroll to change.

What to Look For in a Clan

Before applying, check the clan's public profile for:

  • Activity indicator — clans with 5+ active members in the last 7 days show a green "Active" badge
  • War record — wins/losses in Clan Wars are publicly visible; a high win rate signals experienced members
  • Clan level — higher-level clans have stronger aura bonuses already unlocked
  • Alliance status — check if the clan has an Eclipse War ally to gauge their endgame commitment

Clan Ranks

Every clan member holds one of five ranks. Ranks control which management actions a member can perform. Only the Leader can change other members' ranks.

Rank Overview

Rank Slots Description
Leader 1 Clan founder or promoted successor. Full access to all settings and actions. Can transfer leadership.
Officer Up to 5 Trusted deputies. Can invite, kick Recruits/Members, manage bank withdrawals, and declare wars.
Veteran Unlimited Experienced members. Can invite new players and deposit to the clan bank. No withdrawal rights.
Member Unlimited Standard rank after probation period ends. Can deposit to clan bank and participate in wars.
Recruit Unlimited Newly joined players. Limited permissions — can chat and participate in wars, but cannot deposit or invite.

Permissions Matrix

Permission Recruit Member Veteran Officer Leader
Use clan chat
Participate in Clan Wars
Deposit to clan bank
Invite new members
Kick Recruits & Members
Withdraw from clan bank
Declare / accept Clan War
Manage diplomacy (alliances, pacts)
Change clan settings & emblem
Disband clan

LEADERSHIP TRANSFER

The Leader can transfer leadership to any Officer at any time. After the transfer the previous Leader is automatically demoted to Officer rank. This is the only way to voluntarily change the Leader — if the current Leader goes inactive for 30+ days, Officers can vote to force-transfer leadership.

Clan Bonuses

Clans provide passive aura bonuses to all members. These bonuses activate automatically as long as the clan meets the minimum activity threshold. They do not need to be manually toggled.

Activation Requirement

Aura bonuses only apply when the clan has 5 or more active members — defined as members who have logged in within the last 7 days. If activity drops below 5, all bonuses are suspended until the threshold is met again. A yellow warning message appears in clan chat when bonuses are at risk of deactivation.

Bonus Table

Bonus Effect Stacks With Notes
XP Aura +10% XP from all sources XP potions, premium XP boost Applies to monster kills, quests, and dungeons
Gold Aura +5% gold from all sources LCK bonus, work income Applies to monster drops, work, and quest rewards
PvP Strength Aura +10% STR in Eclipse War zones Skills, equipment STR Active only within Eclipse War territory nodes — no effect in arena
Crafting Discount −5% material cost at the Forge Crafting Mastery bonuses Rounds down; does not affect enchanting gold cost
Dungeon HP Regen +2 HP regenerated between dungeon rooms Potion heals, skill heals Flat value, not percentage; scales poorly at endgame

Clan Level & Bonus Upgrades

Clans earn Clan XP from member activity: dungeon clears, Clan War kills, and clan bank donations all contribute. As the clan levels up, bonus magnitudes increase. Below are the bonus tiers by clan level:

Clan Level XP Aura Gold Aura PvP STR Aura
Level 1–4+5%+2%+5%
Level 5–9+10%+5%+10%
Level 10–14+15%+8%+15%
Level 15–19+18%+10%+18%
Level 20 (max)+20%+12%+22%

STACKING WITH PREMIUM

The XP Aura stacks multiplicatively with the Premium XP boost. A player with Premium (+25% XP) in a Level 5+ clan (+10% XP) effectively gains +37.5% XP total, not 35%, because the bonuses compound: 1.25 × 1.10 = 1.375.

Clan Bank

The Clan Bank is a shared treasury that Members, Veterans, Officers, and the Leader can deposit gold and items into. Withdrawals are restricted to Officers and the Leader. The bank serves two purposes: funding clan upgrades and rewarding active contributors through the Contribution Point system.

Making Deposits

  • Open Clan → Bank → Deposit to transfer gold or items from your inventory to the bank
  • There is no minimum deposit — even 1 gold is accepted
  • The bank holds up to 500,000 gold and 100 item stacks; Officers must spend funds regularly to stay below the cap
  • All deposits are logged in the Bank Ledger with player name, amount, and timestamp

Contribution Points

Contribution Points (CP) are earned every time a player deposits to the clan bank or contributes to the clan through designated activities. CP are personal and non-transferable. They persist even if the player changes rank, but are reset to zero if you leave the clan.

Activity Contribution Points Earned
Deposit 100 gold1 CP
Deposit 1,000 gold11 CP (10% bonus for bulk)
Deposit a Rare item5 CP
Deposit an Epic item20 CP
Winning a kill in Clan War3 CP per kill
Completing a Clan Quest15–50 CP depending on difficulty
First dungeon clear of the week (reported to clan log)10 CP

Clan Store

Contribution Points are spent in the Clan Store, a private shop accessible only to clan members. The store refreshes its rare-item stock every 7 days. CP spent in the store are permanently deducted.

Reward CP Cost Notes
Minor XP Potion (1h, +20% XP)25 CPStandard consumable
Gold Pouch (500 gold)50 CPDirect gold payout
Enchanting Rune (random tier)75 CPRandom Minor/Major/Grand
Clan-exclusive Cosmetic Title150 CPUnique to your clan's faction
Rare Crafting Recipe Scroll200 CPTradeable after purchase
Major XP Potion (4h, +35% XP)300 CPHigh value for levelling
Epic Gear Chest (faction-appropriate loot)500 CPContains 1 guaranteed Epic item

TIP

Save CP for the Epic Gear Chest if you are struggling to find Epic drops from dungeons. At 500 CP — roughly 50,000 gold donated — the guaranteed Epic is very cost-efficient compared to buying Epic gear on the Auction House.

Clan Wars

Clan Wars are structured PvP competitions between two clans. A war lasts 72 hours and awards War Points for kills. The clan with more War Points at the end wins the war and claims the victory trophy.

Declaring War

  1. An Officer or Leader navigates to Clan → Wars → Declare War
  2. Search for the target clan by name (must be the same faction — cross-faction wars are handled automatically by Eclipse War, not this system)
  3. The declaration is sent as a war challenge; the target clan's Officer/Leader has 24 hours to accept or decline
  4. If accepted, the 72-hour war period begins immediately
  5. If declined or unanswered, no war begins and no cooldown is applied to either clan

War Rules & Scoring

Rule Detail
Duration72 hours from acceptance
War Points per kill1 point per kill of an enemy clan member (PvP zones only)
Bonus points+3 points if the killed player's level is 10+ higher than yours
Kill cooldownEach specific player can only award points once every 4 hours (prevents farming)
Maximum war pointsNo cap — war ends at 72h regardless of score
Draw conditionTied score at 72h = draw; no trophy awarded, both clans receive consolation CP
Cooldown after war ends48-hour cooldown before either clan can declare or accept a new war

War Trophies & Rewards

The winning clan receives a War Trophy displayed on their clan profile page. Trophies are cosmetic and do not provide stat bonuses, but they signal prestige to potential recruits. Individual participants also receive personal rewards:

  • All participants — 3 CP per war, regardless of outcome
  • Winning clan members — bonus 10 CP + a small gold reward scaling with total war points scored
  • Top War Point scorer (MVP) — exclusive "War Hero" title for 7 days and 25 bonus CP
  • Perfect Victory (opponent scores 0) — clan receives a rare "Flawless" trophy variant

GRIEFING PROTECTION

War kills only count in designated PvP zones. You cannot attack enemy war clan members in safe zones, dungeons, or cities — the game engine will block the attack attempt. Attempting to trap enemies in PvP zones using terrain exploits is a bannable offense.

Clan Diplomacy

Beyond direct wars, clans can establish formal diplomatic relationships with other clans of the same faction. Two diplomacy options are available: Alliance and Non-Aggression Pact (NAP).

Alliance

An Alliance is the highest form of cooperation between two clans. Each clan can be allied with only one other clan at a time. Alliance benefits are significant, particularly during Eclipse War:

  • Shared Territory: During Eclipse War, allied clans can both claim and defend the same territory nodes. Defenders from both clans spawn at the same node when it is attacked
  • Alliance Chat: A cross-clan chat channel opens between both clans' members
  • Shared Clan Store discount: Allied members receive a 10% CP discount in each other's Clan Store
  • Joint war eligibility: Allied clans can jointly declare war on a third clan — both contribute War Points to a shared tally

To form an Alliance, the Leader of Clan A sends an Alliance Request to the Leader of Clan B. The request must be accepted by the target clan's Leader (Officers cannot accept alliance requests). Both clans must currently be alliance-free.

Non-Aggression Pact

A Non-Aggression Pact (NAP) is a lighter diplomatic tool. Clans with a NAP cannot declare war on each other for the duration of the pact. NAPs are useful for preventing accidental conflicts with friendly clans that are not yet alliance partners.

  • NAPs last 14 days by default; both Leaders must agree to extend
  • Either clan's Leader can cancel a NAP with 24 hours' notice
  • A clan can hold up to 5 active NAPs simultaneously
  • NAPs do not provide shared territory or CP discounts — only the war-prevention lock

Diplomacy Summary

Feature Alliance Non-Aggression Pact
Max relationships1 (exclusive)5 simultaneously
Shared Eclipse War territory✓ Yes✗ No
Cross-clan chat✓ Yes✗ No
War prevention lock✓ Yes (implicit)✓ Yes (explicit)
CP Store discount✓ 10%✗ No
Joint war declaration✓ Yes✗ No
DurationUntil dissolved by Leaders14 days (renewable)
Who can establishLeader onlyLeader only

ECLIPSE WAR STRATEGY

Having an Alliance before Eclipse War starts is a significant tactical advantage. Coordinate with your ally on which territory nodes to contest vs. which to defend. A two-clan coordinated push can hold more nodes than two isolated clans of the same combined size.