1 The Skill Point System
Every time your character levels up in Aeternum, you earn 1 Skill Point (SP). These points are the currency for unlocking and upgrading your abilities. On top of the standard level-up grant, certain quests award bonus SP — particularly milestone quests and dungeon completion chains — so don't neglect your quest log if you're pushing for a specific skill ahead of schedule.
Skill Points do not expire and do not reset automatically. Once spent, a point is locked into that skill. There is no passive refund mechanic in the base game, so every allocation is a deliberate long-term decision. Plan your build before you spend.
Skills are divided into tiers. Higher-tier skills require a minimum character level to unlock — you cannot skip tiers by banking SP. Reach the required level first, then spend.
2 How to Learn Skills
Learning a skill is straightforward:
- Navigate to the Skills page from the main menu.
- Locate the skill you want to learn. Skills are shown in a tree layout by tier.
- Check the level requirement — you must meet it before the skill unlocks.
- Click Learn and confirm. Your SP is deducted and the skill becomes active.
- Active skills appear in your combat bar and trigger automatically based on priority order.
You can reorder skill priorities in the same Skills menu. Setting priority correctly is almost as important as which skills you choose — a heal that fires too early wastes its value, and a burst nuke that fires too late can cost you the fight.
Visit the Skills page every level. Even if you're saving SP for a specific ability, reviewing the tree keeps you informed about what's coming next and lets you plan your path efficiently.
3 Vampire Skills (V1–V20)
The Vampire skill tree is built around life steal, burst damage, and evasion. Vampires trade raw survivability for high damage output and self-sustain through blood mechanics. Below are the key skills every Vampire should know.
| Skill ID | Name | Lv Req | Effect |
|---|---|---|---|
| V1 | Blood Bite | 1 | 140% ATK + 15% life steal |
| V3 | Dark Heal | 3 | Restores 20% max HP |
| V5 | Blood Drain | 5 | 160% ATK + 25% life steal |
| V8 | Shadow Cloak | 7 | Evade all attacks for 2 turns |
| V10 | Dark Explosion | 10 | 200% ATK single target |
| V20 | Night Blade | 22 | 250% ATK + 30% crit chance |
V1 — Blood Bite (Level 1)
Your first skill and your bread and butter for the early game. Blood Bite deals 140% ATK damage and restores 15% of the damage dealt as HP. Learn this immediately at level 1 — there is no reason to wait. The life steal keeps you alive through D1 and D2 without needing to spend gold on potions.
V3 — Dark Heal (Level 3)
Dark Heal is essential for survival in longer fights. It restores 20% of your maximum HP on activation, making it a reliable emergency button in dungeon boss encounters. Prioritize this as your second skill. At low levels, the 20% flat heal is often the difference between clearing a dungeon run and dying in the boss room.
V5 — Blood Drain (Level 5)
Think of Blood Drain as an upgraded Blood Bite. It deals 160% ATK damage and steals 25% of the damage as HP — significantly stronger sustain. Once you unlock this at level 5, it becomes your primary damage-sustain skill. Keep Blood Bite in rotation for its lower SP cost per use, but Blood Drain should be your go-to when you need to recover HP mid-fight.
V8 — Shadow Cloak (Level 7)
Shadow Cloak grants full evasion for 2 turns — no incoming damage whatsoever. This is a clutch escape skill for situations where Dark Heal isn't enough. Use it when your HP drops into the danger zone during a boss fight, or pre-emptively against enemies that hit in predictable burst patterns. Shadow Cloak has saved countless runs that looked like wipes.
V10 — Dark Explosion (Level 10)
The nuke skill. Dark Explosion hits a single target for 200% ATK — the highest raw damage multiplier in the early Vampire tree. Use it to finish off high-HP enemies fast before they can use their special abilities. In PvP, landing Dark Explosion early can end fights before they truly begin.
V20 — Night Blade (Level 22)
The Tier 4 ultimate. Night Blade deals 250% ATK damage with a 30% critical hit bonus applied to the strike. This is one of the highest-scaling abilities in the entire game. If you're building toward a crit-focused Vampire, everything in your skill path should point toward unlocking Night Blade as fast as possible. It is the capstone of both offensive Vampire builds.
Life steal from Blood Bite and Blood Drain scales with your ATK stat. The more ATK you have, the more HP you recover per hit. This is why Vampire stat priority is STR first — more attack means more sustain, not just more damage.
4 Werewolf Skills (W1–W20)
The Werewolf skill tree rewards aggressive play and sustained pressure. Werewolves trade the Vampire's surgical precision for relentless offense and team-oriented buffs. Their kit excels in dungeon runs, especially in group content.
| Skill ID | Name | Lv Req | Effect |
|---|---|---|---|
| W1 | Savage Bite | 1 | 140% ATK damage |
| W2 | Pack Howl | 2 | +20% ATK for 3 turns |
| W3 | Endure | 3 | Reduce incoming damage by 30% for 2 turns |
| W6 | Moon Fury | 5 | +50% ATK for 3 turns |
| W10 | Primal Roar | 10 | AoE 180% ATK — hits all enemies |
| W20 | Alpha Omega | 22 | 270% ATK + 40% crit chance |
W1 — Savage Bite (Level 1)
A straightforward opener. Savage Bite deals 140% ATK to a single target with no secondary effects — pure, reliable damage. It lacks the life steal of the Vampire equivalent, but Werewolves compensate with higher base VIT and the Endure skill for mitigation. Learn it at level 1 and use it as your filler strike.
W2 — Pack Howl (Level 2)
Pack Howl is a team buff that grants you and nearby allies +20% ATK for 3 turns. In solo play, the buff applies only to you, making it a decent self-buff opener before your damage rotation. In clan or group dungeon content, Pack Howl becomes invaluable — coordinating Howls across your group multiplies total DPS output significantly.
W3 — Endure (Level 3)
The Werewolf's primary survival tool. Endure reduces all incoming damage by 30% for 2 turns. Unlike the Vampire's Shadow Cloak (full evasion), Endure doesn't negate damage but reduces it consistently. Use Endure when you anticipate a burst phase from a boss — particularly effective in D5 and above where boss auto-attacks hit hard enough to threaten two-shot scenarios.
W6 — Moon Fury (Level 5)
Berserker mode activated. Moon Fury grants +50% ATK for 3 turns — the highest flat ATK buff in either race's early-to-mid skill tree. Combine Moon Fury with Pack Howl for a stacked attack window: Howl first (20% ATK), then Fury (50% ATK). During those 3 turns, your damage output nearly doubles. Save this for boss rooms.
W10 — Primal Roar (Level 10)
The crowd clear ability. Primal Roar deals 180% ATK to all enemies simultaneously — making it the go-to skill for dungeon rooms with multiple combat encounters. In later dungeons (D6+), multi-enemy rooms appear more frequently. Primal Roar dramatically reduces AP cost per run by clearing entire rooms in fewer rounds.
W20 — Alpha Omega (Level 22)
The legendary finisher. Alpha Omega strikes for 270% ATK — the highest raw damage multiplier of any skill in either tree — with a 40% critical hit bonus. This is the Tier 4 Werewolf ultimate and the single strongest finishing move in the game. A critical Alpha Omega hit against a low-HP boss is one of the most satisfying moments in Aeternum. Build toward it.
Moon Fury's 50% ATK buff also boosts the damage output of Primal Roar and Alpha Omega. Always activate Moon Fury before using your big damage skills — stack your buffs before you swing.
5 Vampire Skill Builds
Two core builds dominate Vampire play. Both are viable from mid-game onward — choose based on whether you prefer sustained drain or high burst windows.
Blood Mage Build (Drain + Heal)
The Blood Mage build revolves around maximum uptime through self-healing. The priority order is:
- V1 Blood Bite → immediate damage and early life steal
- V3 Dark Heal → HP recovery for dungeon sustainability
- V5 Blood Drain → upgrade your primary drain for 25% life steal
- Remaining SP: invest in passive HP and regeneration nodes
This build is extremely forgiving for solo dungeon runs, especially in D3–D7. The constant HP recovery means you rarely need to spend gold on potions. The tradeoff is a lower burst ceiling — you won't one-shot bosses, but you'll outlast them.
Shadow Assassin Build (Cloak + Burst)
The Shadow Assassin build prioritizes explosive damage windows protected by evasion. The priority order is:
- V1 Blood Bite → filler and early sustain
- V8 Shadow Cloak → evasion window for boss burst phases
- V10 Dark Explosion → nuke skill for fast kill windows
- V20 Night Blade → end-game crit finisher
This build excels in PvP, where fights are short and decisive. Shadow Cloak neuralizes the opponent's burst, Dark Explosion punishes them during the evasion window, and Night Blade closes out. In PvE, it's best for D8+ content where clearing fast matters more than sustainable HP recovery.
The Shadow Assassin build is punishing if you get caught without Cloak available. Track your cooldowns carefully — don't walk into a boss room with Cloak on cooldown if you're running this build.
6 Werewolf Skill Builds
Werewolf builds split between maximum damage output and tankier mitigation setups. Both are strong; your choice depends on whether you're running solo or in clan groups.
Berserker Build (Moon Fury + Primal Roar)
All-in offense. The Berserker build stacks damage buffs and sweeps rooms with AoE. Priority order:
- W1 Savage Bite → basic attack foundation
- W6 Moon Fury → the ATK multiplier that defines this build
- W10 Primal Roar → AoE clear for multi-enemy rooms
- W20 Alpha Omega → end-game finisher and boss closer
The Berserker build destroys D5–D10 dungeon runs in terms of efficiency. Moon Fury before Primal Roar obliterates multi-enemy rooms. Alpha Omega with Moon Fury active versus a boss is often a one-round clear. The weakness: no mitigation, so gear choices must compensate with VIT stats.
Iron Wall Build (Endure + Pack Howl)
Survivability and team support. The Iron Wall build is the optimal choice for clan dungeon runs and high-difficulty content. Priority order:
- W2 Pack Howl → group ATK buff to support teammates
- W3 Endure → consistent 30% damage reduction
- W6 Moon Fury → personal offense when safe windows open
- Remaining SP: passive VIT and defense nodes
This build is the backbone of clan raid groups. An Iron Wall Werewolf taunts damage, uses Endure during heavy boss phases, and Pack Howls to boost the group's damage dealers. Solo, it clears content slowly but safely — good for learning new dungeon layouts without dying.
7 Tips & Strategy
Whatever build you choose, a few universal principles apply to skill progression in Vampires vs. Werewolves:
- Don't spread points early. Investing 1 SP into five different skills gives you five mediocre skills. Investing 5 SP into one skill tree branch gives you one outstanding capability. Depth beats breadth at low levels.
- Max your primary damage skill first. At levels 1–10, raw damage clears content and earns XP faster than any utility skill. Get your damage online before experimenting with support or niche abilities.
- Don't ignore quests for bonus SP. Some dungeon completion quests grant an extra SP. Over 20 levels, this can add up to 5–8 bonus points — enough to unlock an entire extra skill branch.
- Recheck your skill priority order after every new unlock. Adding a new skill to your bar without adjusting priority can cause it to fire at the wrong moment and waste its effect entirely.
- Save SP for milestone skills. If Night Blade (V20) or Alpha Omega (W20) are your target, plan backwards from level 22. Know exactly how many SP you need and bank the rest rather than spending on filler skills you'll rarely use.
The best skill build is the one you understand completely. Don't copy a build you don't know how to play. Read what each skill does, understand when it fires, and build around your own playstyle — you'll outperform a copied meta build every time.