Eclipse War Mechanics

The Eclipse War activates on days 1–7 of every calendar month without exception. During this period, the game enters PvP-priority mode: all PvP combat earns double experience, the live scoreboard updates in near real-time, and the vampire-werewolf faction score accumulates toward the monthly winner declaration.

The war runs across all Aeternum regions simultaneously. Your score is personal, but your attacks contribute to your race's overall faction total. A strong individual performance is valuable for personal rewards; a strong collective performance from your race determines which faction earns the monthly Eclipse War title and bonus.

Players who have not logged in within 24 hours are marked inactive on the scoreboard. Inactive players still count as valid targets but yield reduced points. The highest point yield always comes from attacking active players — those who have logged in and performed actions within the last 4 hours.

Scoring System

Eclipse War points follow a weighted formula that rewards challenging targets over easy ones. The core variables:

The optimal scoring scenario: attacking an active, higher-ranked player from inside a War Zone while on a kill streak. Under ideal conditions, a single win yields 40–60 points versus the standard 10. The difference between rank 1 and rank 10 at month end often comes down to how frequently players hit these high-multiplier scenarios.

War Zone Bonus

Active War Zones are contested territory regions that appear during Eclipse War. Entering a War Zone enables the 2× PvP XP bonus and bypasses the standard inter-player attack cooldown. The 5% gold penalty for losses inside War Zones is the tradeoff — you risk gold on every loss, not just XP.

For scoring purposes, War Zones are the single most valuable play area during Eclipse War. The cooldown bypass alone is transformative: normally, you can only attack the same player three times per day. Inside a War Zone during Eclipse War, the limit is suspended entirely — you can chain-attack the same player repeatedly within that zone.

The strategic implication: identify which active War Zone has the highest density of appropriately ranked opponents, enter it, and maximize your attack volume within that window. A 2-hour War Zone session targeting the right opponents can generate more points than a full 12 hours of standard PvP attacks outside War Zones.

Day-by-Day Strategy

Days 1–2: Scout and Farm Mid-Rank

The opening days are about intelligence gathering and safe score building. Scout the top 50 leaderboard players to understand their builds, activity patterns, and likely gear. Use these days to farm mid-rank targets — players in the 200–500 score range who are active but not powerhouses. Every win builds your streak and score foundation without early exposure to top-10 retaliation.

Days 3–5: Climb and Position

By day 3, the leaderboard has stabilized. You know which players are active grinders and which are casual participants. Use these days to push into the top 50 by targeting the ELO differential bonus — attack players 20–50 ranks above you for the multiplied point yield. Avoid the top 10 until your score positions you to benefit from the ELO gap against them.

Days 6–7: The Sprint

The final two days are all-or-nothing. Spend all available AP on the highest-value targets visible. This is the time to attack top-10 players even at the risk of losses — the ELO bonus from beating a rank-3 player while you're rank-8 is worth absorbing several losses. Prioritize War Zone attacks for maximum points per AP spent.

Kill Streak Rewards

Kill streaks are consecutive wins tracked in real-time during Eclipse War. The streak multiplier increases per tier:

Streaks break on any loss. Protect your streak intelligently — when you reach 5+ wins, avoid attacking players who significantly outpower you until you've decided the streak bonus is worth risking. A protected 10-win streak maintained through the final two days can be the margin between rank 1 and rank 5.

Target Priority

Target TypeRiskPoints Per WinRecommendation
Active player, higher rank, War ZoneHigh40–60Priority — Days 6–7 only
Active player, similar rank, War ZoneMedium25–35Standard sprint target
Active player, higher rank, standardMedium20–30Good for Days 3–5
Active player, lower rank, War ZoneLow15–20Streak preservation only
Inactive player, any zoneVery Low5–8Last resort, not worth it

Race Coordination

Your individual attacks also count toward your race's faction total. Coordinated clan attacks on the opposing race's top scorers create a double benefit: you score personal points and reduce the opposing faction's total simultaneously. Clan Discord coordination during Eclipse War days 6–7 can swing a close faction score by thousands of points.

If your race is behind in faction score going into the final day, prioritize faction score over personal ranking. An Eclipse War faction win earns every participating player on the winning side bonus gems regardless of personal rank — sometimes this bonus exceeds the personal reward for reaching rank 50 vs rank 200.

Avoiding Being Farmed

When you break into the top 20, you become a target. Players farming ELO bonuses will attack you repeatedly. Mitigation strategies:

Gear Preparation

Prepare before Eclipse War day 1, not during it. Three priorities:

  1. Full durability: Repair every piece of equipped gear to maximum durability before the war starts. A weapon at 25% durability has 50% of its stats. This is a hidden disadvantage that many players ignore until it costs them a crucial fight.
  2. Race-optimal weapons: Silver-enchanted weapons deal +30% damage to werewolves. Holy-enchanted weapons deal +30% to undead/vampires. Equip the correct variant before day 1. Switching enchantments mid-war costs gems and time you don't have.
  3. Consumable stockpile: High-grade potions, repair kits, and battle elixirs. Burn these freely during days 6–7 sprint — Eclipse War rewards outweigh consumable costs at any rank above 50.

End-of-War Rewards

Rank BracketTitleGemsGoldCosmetic
Rank 1Eclipse Champion50025,000Exclusive armor skin
Rank 2–5War Vanguard30015,000Weapon glow effect
Rank 6–10Eclipse Elite20010,000Profile border
Rank 11–25War Veteran1005,000Badge icon
Rank 26–50Eclipse Fighter502,500
Rank 51–100Participant251,000

WAR ZONE RULE: The 3-attack daily limit per target is suspended in active War Zones during Eclipse War. This is the only time in the game you can chain-attack the same player all day. Identify your highest-value targets and use this window aggressively on days 6–7.