Clan Territory Control & Eclipse War

Eclipse War is the seasonal large-scale PvP event where clans fight for territory tiles. Each tile grants passive bonuses to the holding clan (gold, XP, crafting). Battles last 24-hour windows; defenders have advantage during off-peak hours.

Tile ownership mechanics

Map has 200 contestable tiles. Holding clan gets +5-15% bonus depending on tier. Tile changes hands on win condition: holding clan defeated 3 times in 24h, OR siege initiated and not contested for 6h.

Defender advantage

Holding tiles spawns NPC guards (scaling with tier). Defenders fight in their preferred time zone (clan declares 'peak hours' in tile settings). Attackers can't pick the time fully.

Strategic priorities

Border tiles (high-traffic) > inner tiles (safer). Crafting-bonus tiles > XP-bonus (gold compounds). Diplomatic alliances reduce wasted fights; non-aggression pacts span entire seasons.

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Frequently Asked Questions

Can solo players join Eclipse War?

Yes through PuG armies — but coordination is limited.

How are tile bonuses distributed?

Auto-applied to all clan members during the holding period.

What happens at season end?

Map resets. Cosmetic rewards based on territory held days × tier.

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