By VvW Team · Published · Cluster: Economy & Gold

Gold Sinks Explained

Quick answer: 11 gold sinks in VvW remove ~30-50% of generated gold each week, preventing inflation. Top 5: auction tax 5% (30% of sink), repairs (20%), crafting materials (15%), cosmetics (12%), travel/teleport (10%). Without sinks, prices spiral. Quarterly dev review keeps the system stable.

📚 Part of Economy & Gold
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Top 5 sinks

(1) Auction tax 5% (30% of total sink). (2) Repair costs (20%). (3) Crafting materials (15%). (4) Cosmetic vanity (12%). (5) Travel/teleport fees (10%).

Why sinks matter

Sources > sinks = inflation = price spiral. Sources < sinks = deflation = activity drops. VvW targets ~50/50 balance.

Quarterly review

Dev team monitors CPI (Crafting Price Index — average tier-3 weapon price). Adjusts source/sink rates if CPI drifts >5%/quarter.

How to minimize personal sinks

Don't repair until needed (damage doesn't tick down at 0%). Use AH less if margins thin. Skip teleport for short distances.

Frequently Asked Questions

Where to see live data?

/api/public/stats endpoint.

Can players cause inflation?

No — quarterly review absorbs aggregate behavior.

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