Early-Game Gold vs Late-Game Gold
Quick answer: Early-game (Lv10-30): focus on quest completion + low-tier dungeons. Goal: cover gear costs, 500-1500 gold/h sustainable. Late-game (Lv45-50+): diversify with AH arbitrage + crafting + raid drops. Goal: stockpile for legendary catalysts, 3-6k gold/h sustainable. Strategies don't transfer; relearn at endgame.
Early-game (Lv10-30)
Linear quest XP + low-tier dungeons. ~500-1500 gold/h. Goal: cover tier-2 weapon at Lv25 (~3k gold).
Mid-game (Lv30-45)
Daily quests stack + tier-2/3 dungeons. ~1500-3000 gold/h. Goal: tier-3 weapon + first set piece.
Late-game (Lv45-50+)
AH arbitrage + crafting + raid drops. ~3-6k gold/h. Goal: legendary catalyst (~50k) + full set.
Strategy shift
Early: time-grinding. Late: capital-allocation (gold begets gold via AH/crafting).
Common mistake
Carrying early-game habits into late-game. Late-game gold compounding requires AH/crafting; pure dungeon grinding caps low.
Frequently Asked Questions
When to switch strategies?
Around Lv45 when AH access becomes reliable.
Can early-game players AH flip?
Yes but margins thin under Lv30 (less inventory diversity).