1 What Is the Infinity Tower?

The Infinity Tower is a solo endgame challenge that unlocks at level 60. It consists of 100 floors of progressively harder enemies and bosses, divided into five distinct tiers. Each floor you clear rewards gold, XP, and Tower Tokens that can be spent at the exclusive Endgame Vendor. Unlike dungeons, the Tower has no cooldown between floors — you climb until you hit a wall, then gear up and come back stronger.

The Tower is the single best place to test your build against scaling content. Enemy HP scales by 8% per floor, ATK by 6% per floor, and DEF by 5% per floor, all calculated from a base monster level of 60. This means floor 50 enemies have roughly 47x the HP of floor 1 enemies. The math gets brutal fast, which is exactly what makes reaching floor 100 — and defeating The Eternal Guardian — one of the most prestigious achievements in Vampires vs. Werewolves.

GAME MECHANIC

Your Tower progress is saved permanently. If you log out on floor 43, you resume from floor 43 next session. You never lose progress. The weekly reward cap, however, is calculated from floor 50 — meaning you earn weekly bonus rewards only for floors cleared beyond 50 each reset.

2 Floor Tier Breakdown

The Infinity Tower is divided into five tiers, each with its own difficulty profile, reward structure, and boss pool. Understanding when you transition between tiers is crucial for build planning and token optimization.

Tier Floors Gold/Floor XP/Floor Bonus
Normal1–1020050
Hard11–20500150
Nightmare21–501,000300
Inferno51–992,0005005 Gems
Apex10010,0002,00050 Gems

Normal Tier (Floors 1–10)

The introductory tier. Enemies here are scaled modestly from the level 60 base and exist primarily to familiarize you with Tower mechanics. You will encounter Tower Skeletons, Tower Beasts, and Tower Golems — all straightforward combat encounters. Most characters with decent level 60 gear will clear Normal without taking significant damage. Use these floors to experiment with skill rotations and identify which abilities scale best against the Tower's multi-hit encounters.

Hard Tier (Floors 11–20)

Hard tier introduces a noticeable power spike. Enemies gain enough HP that fights take 3–5 turns instead of 1–2. The boss pool shifts to more dangerous threats like Infernal Warden and Blood Knight, both of which have special abilities that punish slow play. The 500 gold per floor reward makes this tier the first point where Tower farming becomes genuinely profitable. If you can push through floor 20, you are ready for the real challenge.

Nightmare Tier (Floors 21–50)

Nightmare is the longest tier and represents the core of the Tower experience. Spanning 30 floors, it features the Abyssal Horror, Storm Lord, Death Revenant, and Chaos Elemental as boss encounters. The 1,000 gold per floor makes this the primary gold farming zone for mid-endgame players. Expect to spend significant time in Nightmare tier — most players hit their first hard wall somewhere between floors 35 and 45, requiring a gear upgrade before proceeding.

Inferno Tier (Floors 51–99)

Inferno is where the Tower becomes truly punishing. With 49 floors of content and enemy scaling that compounds viciously, even well-geared players will face multi-turn boss fights that require precise skill timing. The boss pool here includes the Dimensional Tyrant, Crimson Overlord, Celestial Warden, and Void Archon — each with unique mechanics that counter specific playstyles. The 5-gem bonus per floor makes Inferno the best source of premium currency outside of weekly raids.

Apex Tier (Floor 100)

Floor 100 is the summit. A single boss fight against The Eternal Guardian — the most powerful solo enemy in Vampires vs. Werewolves. Defeating it awards 10,000 gold, 2,000 XP, and 50 gems in a single clear. The Eternal Guardian is covered in detail in the Boss Mechanics section below.

PROGRESSION TIP

Do not try to speed through Nightmare tier. Floors 21–50 are the best gold-per-effort zone in the game. Farm them consistently while building your equipment sets before pushing into Inferno. Rushing into floor 51 undergeared wastes time on failed attempts.

3 Boss Mechanics & Patterns

Every 5th and 10th floor features a boss drawn from the tier's boss pool. Bosses have significantly higher stats than regular mobs and often possess special abilities. Knowing what to expect at each tier prevents wasted runs.

Normal Bosses (Floors 1–10)

The Normal boss pool includes the Tower Guardian, Stone Golem, Shadow Sentinel, and Bone Colossus. These bosses are mechanically simple — high HP pools relative to floor mobs, but no phase transitions or special abilities. Treat them as gear checks. If you cannot defeat a Normal boss, your equipment is below the threshold for Tower content and you should farm D8–D10 dungeons first.

Hard Bosses (Floors 11–20)

The Hard boss pool — Infernal Warden, Frost Titan Jr, Void Shade, and Blood Knight — introduces timed mechanics. The Infernal Warden enrages after 6 turns, gaining a substantial ATK boost. Frost Titan Jr applies a stacking slow debuff. Void Shade phases in and out of vulnerability. Blood Knight heals on every third attack. Each boss rewards different strategic approaches: burst damage for Warden, sustained DPS for Blood Knight, and patience for Void Shade.

Nightmare Bosses (Floors 21–50)

Nightmare bosses are the first encounters that can genuinely kill well-geared characters. The Abyssal Horror deals percentage-based HP damage, making it dangerous regardless of your max HP. The Storm Lord summons lightning zones that deal damage every turn if not avoided. The Death Revenant resurrects once at 50% HP unless you burst it down past the threshold in a single turn. The Chaos Elemental randomizes its damage type each turn, making consistent resistance stacking ineffective.

Inferno Bosses (Floors 51–99)

Inferno bosses combine multiple mechanics from lower tiers. The Dimensional Tyrant phase-shifts like the Void Shade while also dealing percentage HP damage. The Crimson Overlord has life steal combined with an enrage timer. The Celestial Warden reflects damage and has a shield phase. The Void Archon applies stacking debuffs that reduce your ATK and DEF simultaneously. These are endgame fights that demand optimized equipment set bonuses and precise ability timing.

The Eternal Guardian (Floor 100)

The Eternal Guardian has 5 phases, each with a unique mechanic drawn from every boss in the Tower. It begins with a Golem-style high-DEF phase, transitions into a Storm Lord lightning phase, gains life steal in phase 3, applies percentage HP damage in phase 4, and enters a final enrage in phase 5 where its ATK doubles. This fight is a final exam on every mechanic the Tower teaches you. Expect your first attempts to fail — study each phase and adjust your build accordingly.

WARNING

The Eternal Guardian's phase 5 enrage has no timer — it stays at double ATK permanently once triggered. If you cannot burst it down in phase 5, you will be outlasted. Ensure your DPS is sufficient before attempting floor 100.

4 Best Builds for Tower Climbing

Tower climbing favors sustained damage and survivability over pure burst. Unlike dungeon bosses where a single-phase burst strategy can work, Tower bosses scale in HP so aggressively that you need builds that can sustain output over 10+ turn fights. Here are the top recommendations for both races.

Vampire: Blood Sovereign + Life Steal

The Blood Sovereign Set is the premier Vampire Tower set. The 2-piece bonus provides +15% life steal and +10% ATK — both essential for sustained fights. The 4-piece adds a blood shield from overheal, which provides a safety buffer on high-damage floors. At 6 pieces, Blood Frenzy activates above 80% HP, granting +35% ATK, +25% attack speed, and 20% omnivamp. The strategy is simple: stay above 80% HP to maintain Blood Frenzy permanently. Combine with potions and healing skills to ensure frenzy uptime through boss phases.

For higher floors (80+), consider switching to the Crimson Emperor Set, which has stronger kill-based scaling through Crimson Feast stacks and a devastating blood nova AoE that also heals. The Emperor set excels on floors with multiple enemies before the boss, as each kill builds stacks that carry into the boss fight.

Werewolf: Moon Guardian + Lunar Charge

Werewolves thrive in the Tower with the Moon Guardian Set. The 4-piece bonus grants +25% max HP and Lunar Charge stacks that build DEF as you take hits — perfect for the Tower's long fights. At 10 stacks, Moonquake unleashes 300% DEF as AoE damage, stuns for 1 turn, and grants 30% damage reduction for 3 turns. This defensive cycle lets Werewolves absorb punishment that would kill glass-cannon builds.

For aggressive Werewolf players pushing Inferno floors, the Alpha Predator Set offers an alternative. Its combo damage mechanic (+8% per consecutive hit, up to +40%) rewards the sustained DPS that Tower bosses demand. The 6-piece Alpha Form adds +40% ATK, +30% speed, and Savage Rend procs that deal 350% ATK with a bleed effect. Alpha Predator is higher risk, higher reward than Moon Guardian — it clears faster but forgives fewer mistakes.

Universal: Frost Sentinel for Stall Strategies

The Frost Sentinel Set works for both races and excels on boss floors where you need to control the fight tempo. The 6-piece Freeze effect immobilizes targets for 1 full turn at 3 Frostbite stacks, and your follow-up attack deals 200% damage. Against Inferno bosses with enrage timers, freezing them at the right moment can buy critical turns. The ice shield from freezing a target (15% max HP absorb) adds survivability to an already control-heavy kit.

BUILD TIP

Mix and match set pieces if you do not have a full 6-piece set. A 4-piece Moon Guardian combined with 2-piece Frost Sentinel (for +15% DEF and elemental resistance) is a strong defensive hybrid for Nightmare and early Inferno floors.

5 Token Economy: What to Buy First

Every floor you clear drops Tower Tokens, which can be spent at the Endgame Vendor. The shop contains seven items, and the order in which you buy them significantly impacts your climbing speed. Here is the full shop with recommendations.

Item Rarity Cost Key Stats
Tower BladeLegendary25 TokensATK 55, STR 30, Crit 10
Tower HelmLegendary20 TokensDEF 45, HP 500, END 20
Tower ShieldLegendary20 TokensDEF 60, HP 400, Block 15
Tower RingEpic10 TokensSTR 15, DEX 15, LCK 10
Random Mythic BoxMythic50 TokensRandom Mythic item
Shadow Golem PetLegendary75 TokensCompanion
Tower Conqueror TitleSpecial100 TokensCosmetic title

Priority 1: Tower Ring (10 Tokens)

The Tower Ring is the best value in the shop. At only 10 tokens, it provides a spread of STR, DEX, and LCK that benefits every build. Buy this first — it is immediately equippable and the LCK stat improves your loot rolls on subsequent floors. The return on investment is unmatched.

Priority 2: Tower Blade (25 Tokens)

The Tower Blade is the strongest weapon available from the Tower shop. 55 ATK with 30 STR and 10 Crit makes it a direct upgrade over most dungeon-dropped weapons. If your primary goal is climbing higher floors, the Blade accelerates your DPS enough to push through stall points in Nightmare tier.

Priority 3: Tower Helm or Tower Shield (20 Tokens each)

Choose based on your build. Offensive builds should take the Helm (DEF 45, HP 500, END 20) for survivability. Tank builds should take the Shield (DEF 60, HP 400, Block 15) for the highest single-slot DEF in the game. You will eventually buy both, but prioritize whichever fills your weakest gear slot.

Priority 4: Random Mythic Box (50 Tokens)

At 50 tokens, the Mythic Box is expensive but represents the only way to obtain Mythic-rarity items outside of floor 100 clears and raid boss top-1 rewards. Save for this once your Tower gear is complete. The randomness means it may take several boxes to get the specific Mythic you want, so treat this as a long-term investment.

Priority 5: Shadow Golem Pet & Tower Conqueror Title

The Shadow Golem Pet (75 tokens) is a companion that provides passive combat bonuses. The Tower Conqueror title (100 tokens) is a prestige cosmetic with no gameplay effect. Both are luxury purchases for players who have already optimized their core gear. Buy these last.

6 Tips for Pushing Past Floor 80

Floors 80–99 represent the hardest content in the Infinity Tower before the Apex boss. The enemy scaling becomes truly extreme — floor 80 monsters have over 500x the base HP, and Inferno bosses hit hard enough to kill in 2–3 turns without proper mitigation. Here are concrete strategies for breaking through.

Max Your Equipment Set Bonuses

A full 6-piece set bonus is mandatory at floor 80+. The difference between a 4-piece and 6-piece bonus is often the difference between a 30-second clear and a failed run. Prioritize completing your set before attempting to push. See our Equipment Sets Guide for detailed rankings.

Use Consumables on Every Boss Floor

By floor 80, you should be using a max-tier potion before every boss floor (every 5th and 10th floor). The gold cost of potions is trivially recouped by the 2,000 gold per Inferno floor reward. Do not attempt boss floors at less than full HP with no potion buffer — the risk-reward is terrible.

Learn Boss Rotation Timings

Inferno bosses follow predictable ability rotations. The Void Archon always opens with a debuff stack, the Crimson Overlord uses life steal on turns 3 and 7, and the Dimensional Tyrant phase-shifts on turns 2 and 6. Learning these rotations lets you pre-activate defensive abilities and save burst for vulnerability windows.

Consider Prestige for Stat Bonuses

If you are hard-stuck at floor 80, a prestige reset provides permanent stat bonuses that compound with your gear. Even a single prestige cycle adds enough baseline stats to push 5–10 floors further. The investment of releveling is worth it if the Tower is your primary goal.

Farm Raids for Mythic Gear

Weekly raid bosses drop Mythic-rarity items in their top reward tiers. A single Mythic weapon or armor piece can provide the stat boost needed to break through a Tower wall. Coordinate your weekly raid participation around your Tower push schedule for maximum efficiency.

WARNING

Do not attempt floor 100 without clearing floor 99 comfortably. The Eternal Guardian is significantly harder than any Inferno boss. If floor 95+ bosses are taking your HP below 50%, you are not ready. Farm more gear before the final push.

7 Frequently Asked Questions

What level do I need to enter the Infinity Tower?

The Infinity Tower requires level 60 to enter. There is no gear score requirement, but realistically you need at least Epic-tier equipment from D8+ dungeon farming to survive past floor 20.

Do I lose progress if I die?

No. Tower progress is permanently saved. If you die on floor 47, you restart from floor 47 on your next attempt. You lose the rewards for that specific floor attempt but not your overall progress.

Is there a cooldown between Tower attempts?

No cooldown between individual floor attempts. You can retry a floor immediately after failing. The weekly reward cap (calculated from floor 50) resets every Monday at server reset.

Can I go back to lower floors to farm tokens?

Yes. You can replay any floor you have previously cleared. The gold and XP rewards remain the same on replay, making lower Nightmare floors (21–50) an excellent farming loop for consistent income.

What is the best race for Tower climbing?

Both races are viable to floor 100. Vampires with the Blood Sovereign or Crimson Emperor sets have stronger burst and sustain. Werewolves with Moon Guardian or Alpha Predator have better survivability and consistent damage. The choice depends on your preferred playstyle — neither race has a definitive advantage.

Is the Tower Conqueror title worth 100 tokens?

Only after you have purchased all combat-relevant items from the shop. The title is purely cosmetic and has no gameplay effect. Buy the Tower Ring, Tower Blade, Helm, Shield, and at least one Mythic Box before considering the title.