I. The Age of Creation (~3,000 Years Ago)
In the era before memory, before even the oldest of Aeternum's undying could recall, the world itself was still raw. Vast continent-seas of shadow-stone and ancient forest stretched beneath twin moons, their dual light casting a world perpetually caught between dusk and deep night. This was the primordial Aeternum — a realm where darkness was not an absence of light, but a substance unto itself.
From this primordial dark emerged two great forces, each claiming it as their birthright. In the western lands, where mist gathered in the valleys and no sunlight ever fully penetrated the canopy, the first Night Court assembled. These were the Vampires — creatures of stillness, precision, and shadow. They built no armies in the traditional sense; they built webs. Networks of blood-bond, obligation, and patient strategy that would outlast any battlefield victory.
To the east, across the Greymount Ranges, a different power stirred. The Iron Pack — the Werewolves — emerged from the forest heart of Aeternum with raw, staggering strength. Where Vampires were solitary predators who coordinated through hierarchy, Werewolves were pack animals bound by bonds of chosen family. They did not outthink their enemies. They outlasted them.
For the first three centuries after the Age of Creation, the two factions existed in a state of cold awareness. Each knew the other was there. Each knew that eventually, the world of Aeternum would not be large enough for both. The question was never if war would come — only when.
LORE NOTE
The "Age of Creation" is not a precise date in Aeternum's historical records — it is a designation used by scholars of both factions to describe the foundational period before formal warfare. The exact year varies by Night Court and Iron Pack chronicles, which unsurprisingly disagree on nearly every detail.
II. The First Eclipse War (~2,800 Years Ago)
When war finally came, it did not start with a border skirmish or a lord's assassination. It came with a total solar eclipse — both of Aeternum's twin moons crossing the sun simultaneously, plunging the world into a darkness so absolute that even the Vampires called it sacred. The Iron Pack, interpreting the event as a divine call to dominance, launched their first coordinated assault on Night Court territory within hours of totality.
The First Eclipse War lasted forty-seven years. It was not a war of tactics or clever maneuvering — it was a war of annihilation. Both factions lost great leaders, ancient bloodlines, and irreplaceable knowledge in that period. The Greymount Ranges changed hands eleven times. The city of Vel'Ashara, oldest of the Night Court's strongholds, was razed and rebuilt three times in a single decade.
What finally ended it was not victory for either side — it was exhaustion of a kind deeper than physical. The greatest generals of both factions had died. The young who replaced them had no stomach for a war their elders had started. In the shadow of an abandoned battlefield called the Dustfields of Mourne, the Night Court's surviving council and the Iron Pack's remaining war-chiefs signed what history would call the Eclipse Pact.
The Eclipse Pact was simple: Aeternum would be divided. Night Court held the western reaches — the Shadowfen, the Ashwood, the coastal cliffs of Vel'mara. The Iron Pack claimed the eastern highlands, the Greymount Ranges, and the central forests of Thornwood. A neutral zone, later called the Dustfields, would belong to neither. Both factions would maintain this division under threat of the other's full military force.
It lasted two hundred years. Which, for a truce between immortals, is actually quite short.
III. The Blood Covenant Era (~2,000 Years Ago)
The Eclipse Pact held through gritted teeth and suppressed fury for two centuries, but the Night Court's nobility were never satisfied with the division. The western lands were beautiful, yes — but the Iron Pack held the mineral-rich highlands. Vampires, whose civilization depended on ancient libraries, deep vaults, and controlled environments, found the rocky eastern territories far more desirable than their misty coastal holdings.
The answer came not from a general, but from a scholar-queen named Seraphel of the Ashen Throne. Rather than pursue a military solution that had already proven catastrophically costly, Seraphel sought a different kind of power — a fundamental advantage that would make the Night Court not just stronger, but different. Superior in a way that raw strength could never counter.
What she found — or what found her — was the Blood Covenant. A ritual of terrifying depth, performed over three days, that bound the entire Vampire race to an entity of darkness older than Aeternum itself. The details of what was sacrificed and what was gained are covered in depth in The Blood Covenant: Origin Story of Vampire Powers, but the result reshaped the Night Court forever.
Post-Covenant Vampires were faster. More precise. They could move through shadow as if it were air and strike before a Werewolf's enhanced senses could register movement. Their DEX-based combat style emerged directly from this era — not as a training methodology, but as a racial truth encoded into every vampire born thereafter. The Night Court expanded rapidly in the two centuries following the Covenant, reclaiming territory lost in the First Eclipse War and pushing the Eclipse Pact's border eastward in a dozen small, devastating incursions.
The Iron Pack watched, and the Iron Pack remembered. Their response would come five centuries later.
IV. The Moon Pact (~1,500 Years Ago)
There is a saying among the old Werewolf war-chiefs: "We do not move first. We move last." For five hundred years after the Blood Covenant changed Vampires forever, the Iron Pack endured. They adapted their tactics. They trained against the new Vampire speed, developing armor heavy enough to absorb glancing strikes and formations tight enough that no single Vampire could Shadow Step into their rear lines without being surrounded.
But adapting to an enemy's strength is not the same as developing your own. The Iron Pack's war-priests understood this. In the deep forest shrines of Thornwood — places so old that even the Werewolves who maintained them did not know who had built them — the Pack's shamans performed a ritual to match Seraphel's Covenant in magnitude if not in method.
They called it the Moon Pact. Under the conjunction of Aeternum's twin moons, the war-priests of every major Pack house gathered and offered not a blood sacrifice but something older: a howl of absolute surrender — a declaration of total devotion to the twin lunar forces that governed the tides and tore the sky. The twin moons answered.
What the Moon Pact granted the Iron Pack was not speed. It was strength. Strength so profound it rewrote the physical limits of what a Werewolf body could endure and inflict. Pack bonds deepened, allowing war-packs to coordinate almost telepathically in battle. The STR-based combat identity of the Werewolf race solidified in this era — the heavy weapon preference, the formation fighting, the devastating charge tactics that Night Court generals still study with respectful fear.
For the first time since the Blood Covenant, the two factions were genuinely matched. Different in nature — Vampires fast and precise, Werewolves massive and unyielding — but equal in overall capability. It was the most stable period in Aeternum's history. It also lasted less than seven hundred years before the Shattered Century tore it apart.
V. The Shattered Century (~800 Years Ago)
No single cause is responsible for the Shattered Century. Historians of both factions have spent millennia assigning blame and reached predictably self-serving conclusions. What is undeniable is the result: in a period of roughly one hundred years, three separate Eclipse Wars were fought to exhaustion, more lives were lost than in the entire prior history of Aeternum's conflict, and the civilizational infrastructure of both factions was reduced to fragments.
The trigger, most scholars agree, was a failed marriage alliance. A Night Court countess and an Iron Pack war-chief's heir had been engaged in a diplomatic union meant to formalize a new territory-sharing arrangement. The engagement collapsed under circumstances that neither faction has ever fully disclosed. Within a year, the border town of Ashenmere had been burned to the ground and the Second Eclipse War had begun.
The Second Eclipse War lasted eighteen years. The Third began before the ink on the Second's armistice was dry. The Fourth — some records call it the Third; chronology from this period is disputed — started when a Night Court assassination squad killed the Iron Pack's highest-ranking Moon Priest during a supposed neutral-zone negotiation.
By the century's end, both factions had lost so much that the concept of "winning" had lost meaning. Ancient bloodlines extinct. Pack lineages broken. Libraries burned, oral histories severed. The two great powers of Aeternum emerged from the Shattered Century as shadows of what they had been — still dangerous, still ancient, but deeply wounded in ways that would take centuries to heal.
LORE DISPUTE
Night Court and Iron Pack records disagree sharply on who "started" each war within the Shattered Century. The game's lore deliberately leaves this ambiguous — your faction's perspective is part of your character's worldview.
VI. The Dark Peace (~400 Years Ago)
Rebuilding from the Shattered Century took generations. The Night Court retreated to its oldest strongholds and sealed its borders. The Iron Pack withdrew to the Thornwood heartlands and turned inward, their surviving shamans working to re-forge the pack bonds that had been severed by centuries of catastrophic loss.
The Dark Peace — the name itself carries irony; it was never truly peaceful, merely less openly violent — emerged not from deliberate diplomacy but from mutual incapacity. Neither faction could sustain another war. The question of territorial dominance was temporarily shelved in favor of the more pressing matter of survival.
What emerged surprised both factions. In the Dustfields neutral zone, where neither Night Court nor Iron Pack could legally settle, a grey market flourished. Vampire traders who needed highland stone met Werewolf merchants who needed coastal trade goods. Informal agreements became formal ones. A city called Greymark grew in the neutral zone — technically belonging to neither faction, practically serving both.
For roughly four hundred years, Greymark was the center of Aeternum's economy and its most reliable peace-keeping mechanism. Both factions had too much invested in the neutral trade hub to risk its destruction. Leaders who counseled war found their war-chests suspiciously underfunded. Leaders who maintained the peace found Greymark's merchants surprisingly generous.
Neither faction was satisfied with the arrangement. But both were stable, rebuilding, and accumulating the strength that the next full war would require. The Dark Peace was, in retrospect, not peace at all — it was preparation.
VII. The Current Era — The War That Decides Everything
The truce is over. Greymark burned three years ago under circumstances that, once again, each faction blames on the other. The neutral zone is a battlefield. The Eclipse War protocols — the formal declaration of total war that invokes ancient treaty obligations — have been activated for the first time since the Shattered Century.
This is where you arrive.
The Night Court and the Iron Pack are not the broken remnants of the Shattered Century. Four hundred years of Dark Peace rebuilt both factions to their greatest strength in recorded history. The Night Court's DEX advantages, refined over two millennia, are more precise than ever. The Iron Pack's STR-based warfare, tempered by centuries of peace-time drilling, is more disciplined and devastating than the raw aggression of the First Eclipse War.
Whatever happens in this war — whoever wins, whoever loses, whatever compromise or catastrophe ends it — will define Aeternum for the next three thousand years. Your character is not a spectator to this history. In the arena, in the dungeons, in the Eclipse War itself, every action you take is a contribution to which faction writes the next chapter.
The question is simple: Night Court, or Iron Pack?
YOUR CHOICE
When you register in Vampires vs. Werewolves, you choose your faction — Vampire (Night Court) or Werewolf (Iron Pack). This is a permanent choice that shapes your abilities, your questlines, and your role in the ongoing Eclipse War. Choose carefully.
Full Era Reference Table
| Era | Approx. Date | Key Event | Lasting Impact |
|---|---|---|---|
| Age of Creation | ~3,000 years ago | Night Court and Iron Pack emerge as distinct powers | Foundation of all faction identity and territorial claims |
| The Cold Watch | ~2,900–2,800 years ago | Three centuries of border tension without open warfare | Diplomatic habits and mutual distrust that persist to this day |
| First Eclipse War | ~2,800 years ago | 47-year total war triggered by twin-moon eclipse event | Eclipse Pact territorial division; Dustfields neutral zone established |
| Pact Stability Era | ~2,800–2,000 years ago | Two centuries of uneasy peace under the Eclipse Pact | Night Court's territorial dissatisfaction grows; Blood Covenant research begins |
| Blood Covenant Era | ~2,000 years ago | Night Queen Seraphel performs the Blood Covenant ritual | Vampires gain permanent DEX racial advantage and shadow abilities |
| Expansion Wars | ~2,000–1,600 years ago | Post-Covenant Night Court pushes eastern border; multiple incursions | Territory redistribution; Iron Pack forced into purely defensive footing |
| Moon Pact | ~1,500 years ago | Iron Pack war-priests invoke twin moons at Thornwood Shrine | Werewolves gain permanent STR racial advantage and enhanced pack bonds |
| Era of Balance | ~1,500–900 years ago | Both factions roughly equal in power for the first time | Cold war stability; proxy conflicts in the Dustfields; diplomatic marriages attempted |
| Shattered Century | ~800 years ago | Three Eclipse Wars in 100 years; Ashenmere Incident triggers collapse | Catastrophic losses for both factions; ancient bloodlines and lineages severed |
| Dark Peace | ~400 years ago | Mutual exhaustion leads to informal trade; Greymark neutral city grows | 400 years of reconstruction; both factions stronger than ever by era's end |
| The Burning of Greymark | ~3 years ago | Neutral trade city destroyed; Eclipse War protocols invoked | Current state of total war; you enter Aeternum here |
| Current Eclipse War | Now | Full-scale war resumes with both factions at peak historical strength | Outcome undecided — determined by players |